Exit the Workshop menu and with luck you'll be given the option to harvest these plants. Go behind the house with all the Workshop devices and you'll find melons and a gourd plant. Place a bunch of them anywhere there's some spare dirt in a row just outside the Workshop is fine.įood is a bit trickier as you need seeds, and you probably haven't found any on your travels yet. Water's pretty easy go to the resources section and pick the first item - a hand pump. Once you have enough beds, you need basic resources for Sanctuary. If you want to role play by giving everyone their own house feel free, but you can ensure they're always easy to find by plonking them down in one house. Walk around the town scrapping rugs and furniture if you don't have enough materials there's plenty of wood and cloth available. If you build your own house you may find you haven't done a good enough job for it to count as "sheltered". Just scrap or store the items in any room (even the bathroom is fine!) and plonk some beds down. The easiest way to complete this is to put the beds in existing houses, including the one with all the Workshop devices. The first, most basic bed in the furniture menu will do nicely, as will sleeping bags and mattresses. The first task the Sanctuary quest sets you after your settlers arrive is to build five beds and place them in a sheltered location.
This is also where you add mods to your gear.
You can't place items where there's no room a green glow means you're good to go, and a red one means you need to move elsewhere.īy the way, if you have an inventory full of weapons and armour you don't want, you can scrap most of these at Workshop devices - the weapons and armour bench. When you find what you want to build, and have enough resources, position it and press Cross/A to place it.
If you don't have an object highlighted, you can use Cross on PS4 or A on Xbox One to make choices in the menu at the bottom of the screen, which is navigated with the D-pad. If you like, walk around Sanctuary scrapping broken items and detritus like fallen trees and tyres, and storing anything in working order. Depending on what you find, you can pick objects up and move them around (press confirm - Cross or A - to pick up and again to position when you're ready), scrap objects (Square/X) or store them in your Workshop inventory (Circle/B). While it's open, you can highlight objects while looking directly at them. The Workshop menu is context sensitive and can be a bit baffling. You can walk freely around the available base-building area, which is marked by a glowing green border. When you have the Workshop Menu open, you don't have to stand still. Unfortunately, inventory items aren't shared between workshops, so you'll need to collect these items and carry them off with you when you decide to start or improve another settlement. When you approach a Workshop device you'll be given the option to transfer items rather than start crafting offload all your junk and unwanted inventory items here. You can also open the menu from some of the Workshop's machines. Whenever you're within the boundaries of a Workshop you can open the Workshop menu by holding down the switch view button (touch pad on PS4). (On subsequent playthroughs, note that you can actually activate the Sanctuary Hills Workshop before heading to Concord if you like.) So ignore the tempting Red Rocket service station and power through those first few hours of play it'll all make sense soon. This is the point at which you should start hoarding materials, investigating the workshop menu and crafting stuff trying to make sense of it all before you have settlers and a good range of resources puts you at a disadvantage.
Speaking to the Wastelanders after they arrive kicks off a series of crafting tasks, which are designed to introduce you to the core concepts of base building while surrounded by resources and provided with a few bodies to perform tasks. You definitely want to do this, as it's where you get your Power Armor, but most importantly you should finish the quest here and then meet a group of Wastelanders back in Sanctuary. Soon after you leave Vault 111, the main story quest will prompt you to visit Concord. Don't start crafting till you unlock the Sanctuary Workshop It's definitely worth persevering through the initial confusion, so let's talk through crafting, base building and the Sanctuary quest. This is the legacy of hardcore, old-school CRPGs - and Fallout fans wouldn't have it any other way. The quest descriptions are uninformative. The explanatory tutorial prompts pop up behind trophy notifications and can't be retrieved. The inventory menu on your Pip-Boy makes your eyes glaze over. No, I hear you, buddy: Fallout 4 is pretty damn overwhelming.
Fallout 4 gives you a great deal of freedom and not a lot of guidance on how to take advantage.